Chameleon User Guide

Introduction

Chameleon was created with the purpose of offering the possibility of creating a custom touch controller in a simple way. The software is quite easy to use, but it is really important read this guide to be able to use all the power of the software.
You no need a touch device to create and test your templates, all you need is a computer running Windows 10 Fall Creators or newer, a keyboard and mouse.

Before install the software, you need to know exist a keyboard key is super important in the process of edit or create your template. The Escape (Esc) keyboard key.
When Esc keyboard key is pressed, the software show the editor if the editor is closed, and leave ready the system in Edition mode.

The trial version is limited by time, there are no limits such as creating or saving your templates. Each time the time limit is reached, if you are in the middle of the process of creating a template, the software will automatically save the template in which you are working in the folder Documents> Chameleon> Templates> Unclassified, with the name autosaved, you can reopen and continue your creation.

Getting Started

Please proceed to download the trial software:

Download Chameleon click here

After download the software, just unpack the zip and install the software.
Chameleon install in your desktop 2 icons:
Chameleon software and the License Manager, ignore for now the license manager.

At this point Chameleon is running and ready to create your custom MIDI controller.
The main screen look like this:


Load Latest button:
This button load the latest template you load, useful in order to just open the software and load already created template. Is a direct access to the latest template you load trough the Chameleon Editor.

Create & Edit button:
This button open the Chameleon Editor and empty template.

2nd Monitor button:
This button open Chameleon on second monitor, if you computer, is connected to a second monitor.

Quit button: close the software.

This time, just click  Create & Edit

 

First Steps with the Editor

Every time open the software and editor appear, you can see a template load screen, what you can use later to load and use the template or load and edit.
This time is your first time, and you probably want to start creating your template, just close the loading window and continue.

By default the editor runs in edition mode but switching to performance mode is easy.
Simply select the Go To Touch button in the editor, the editor is closed and all objects on the template react to touch events .
I order to show again the editor, just press Esc keyboard key.

The Editor contains all the tools necessary to create, and edit your templates.  Select from  buttons, sliders, knobs, halo pads, encoders, decorating objects, and other tools in the  Objects list.    Objects have properties such as label, rotation, opacity, radius, color, toggle and friction,  which you can edit.
An object that also supports MIDI will allow you to choose the MIDI  channel, MIDI CC, MIDI notes, etc.

To start adding controls to your first template, simply select an object in the editor by clicking on it, and then click on the black background which will be your work surface.
See bellow video:

Page Control and Constructor

If you are following this guide step by step, you can see how easy it is to add objects and start create your template.
You already begin to have a clearer idea about how you could create your templates, but before you get down to work on creating your template, you need to learn about the Page Control features and Constructor  features.

Page control:
The software has two templates to use simultaneously in the same software, you see button T1 and button T2, where T1 means template 1 and T2 means template 2. Each template has 6 pages, PAGE 1 to PAGE 6.   Each page can host all the objects and functions that the software provide.
In the bellow video you can see how work Template 1 and Template 2 and pages  for that purpose I just locate random objects on the template in order to show how work.

 

 

H1 and H2, Window Handlers:
The window handlers allows you to set the size or position of the software window to be controlled.
This is especially useful if you want control with Chameleon two simultaneous programs, i.e Traktor,
and Ableton. Trough window handlers Chameleon will recall the program, it will also remember the window size and location of the program window.
Uh? yes sound weird……. do not worry, just continue with the guide, you understand window handlers soon.

The Constructor
Hole Shapes:
Chameleon lets you cut holes in the template to integrate with part of window of the software to be controlled.
This feature can reveal important parts of the underlying program inside your template. Furthermore it allows you to interact with the underlying MIDI program under control.

In the bellow video you see how I cut holes for show vital parts of Traktor software and after that load 100% finished template and also navigate across few template pages, Trakor is already open and running under Chameleon screen:

 

Summary of the video:
The Transparency view makes it easy to see where you need to place the hole shapes before you do any (subtracting) cutting.
Once you have positioned the shapes, you create the holes using subtract.
If you watched carefully you also saw that it is possible to hide all the chameleon software to return and work in to the desktop and return to Chameleon by clicking on the top right corner orange button.

There is another function related to the creation of holes, MERGE holes.
Merging holes after they are cut is simple, and the process is exactly the same as when cutting holes.
Just place a hole shape over a hole, and press Merge.

To delete all the holes in a template at once, select  Delete from the Edit section, another menu will appear, press the Holes button in the new menu, and all of the holes in the template will be deleted.

 

Window Handler

When you create templates with holes, window handler is a great tool allow to retain the position window of the software to be controlled. Is very simple to use.
In the next video you see how make your template save and force the position of the software to be controlled, in this example I use Traktor,  but can be applied to any software.

 

As you can see on the video, this feature allow to retain the position and size of window, and also z order.
Not only useful for retain that properties, also for reduce the window size in order to gain space for add all controls you need.

Remember I comment in a previous chapter Chameleon provide 2 templates?
Well…. also provide a window handler  per template, Template 1 have Handler 1 or H1 and Template 2 have Handler 2 or H2. Now imagine you want control 2 software.
Example: Traktor and Ableton, and you want see some portions of the screen of both software….

 

You can you can create 2 templates of 6 pages (per template)  for 2 different software to be controlled and handle their window properties. You can sync Traktor and Abletton using Ableton Link, and have a great dual template to control !!
In this example I use Traktor and Ableton, but can be any combination of software you need to  control.

The action of handle windows, can be fired from editor, or with Page button when his action is programmed is Template1 (fire Handler 1)  and Page button when his action is programmed is Template2 (fire Handler 2)

Constructor Part 2

Continuing with the Constructor section, you will now learn about functions that are extremely useful and unique of Chameleon software.

Float:
When you create templates you will begin to observe that sometimes it is necessary for the same created object, i.e: a button, a slider, a knob, etc. It is available in multiple or different pages. For that task you can use the Float function. In the case of Float, this function makes the same object available in all the pages and in the same position / location in which it was created.
The Unfloat function removes the object from all the pages, leaving it available only where it was created.
See Float and Unfloat working in the bellow video:

 

 

Float To:
Following the logic of the Float function, in some cases it will be necessary to make the same object available only in some pages. In that case we will use FLOAT TO, this function allows the same object to be present only in some pages and always in the same location or position where it was originally created. If the object moves after applying the function FLOAT or FLOAT TO, when changing the page it will return to the original position. an object with the property FLOAT TO, can be removed specifically from a page, using the function UNFLOAT FROM or from all pages with UNFLOAT.
IMPORTANT NOTE: for use UNFLOAT FROM, just go to page where you want unfloat an object, select the object and then click UNFLOAT FROM.
Please see the bellow video:

 

 

POSITION:
Finally, there is some cases it will be necessary to make the same object available only in some pages but in different location or position.
This function work exactly as float to, but now you can locate object in custom position in every page where object is floated.
The only limitation is the original position never should change.
Example:

 

 

 

 

 

Edit section

In the edit section you will find some functions that do not require be explained , bellow read the detail of those that do require a guide.

Copy to:
Allows you to make identical copies of objects to any page in your template. Copying an object will only copy the physical object, it does not copy any of its MIDI parameters.
In the example bellow, I use copy to for create holes in the exact same position in 2 pages, and then create a PAGE button for surf from page 1 to page 2 with a buttons located in the same position, I use Traktor  as a software to be controlled example, but the same logic can be applied to any other software.

 

 

Control Objects

Objects have properties such as label, rotation, opacity, radius, color, toggle and friction, which you can edit. An object that also supports MIDI will allow you to choose the MIDI channel, MIDI CC, MIDI notes, etc. for mapping it.

Buttons

Buttons
Buttons operate as standard toggle buttons or push buttons. A standard toggle button provides two states, ON or OFF. A push button on the other hand returns to the OFF state, when you
release it. When you build a button in your template, button is created as standard toggle button. Standard buttons can be changed to push buttons, simply by checking the push property in the Physics section of the Editor.


Labelled
button let you put descriptive labels directly on them.

Play button  typically used to MIDI map as a play button in your MIDI software.

FF / RWD button is labelled with the ►► symbol, and can be rotated 180° to represent fast forward or rewind buttons in your template.

Pause button.

Record button.

Stop button.

PAD buttons are a great way to create cool designs when arranged in a honeycomb pattern. You can add labels directly to the Pad button itself, saving space in your template.

Arrow  rotate this button 90°, 180°, or 270° to change direction of the arrow.

List button.

Image button allow you to use images in your buttons. This is a great way to customize, and decorate templates. Supported file formats are JPG, PNG, transparent PNG, GIF and animated GIF.

Clip/Grid button allows for midi feedback from Ableton® Live. This button will change color, according to signal received from Ableton® Live. This button work with custom Ableton controller script. For example the Live Clip/Grid button will turn aqua when attempting to launch a clip,  green when playing a clip, yellow  when playing a loop orange on stop clip , grey on empty clip.

Reset Knob button allows the Knob Logic Reset feature of standard knobs to be activated. With this button enabled, a standard knob will return to its original position when you release or stop touching it. You can also add labels directly to these buttons.

To prevent a standard knob from being affected by the Reset Knob button, place a check mark in the Rst Off checkbox, under Knob Logic.

Page button are used to navigate your template. They can be placed on any part of a template, and can be resized, as well as
modified with any other appearance properties from the editor. You can add labels and assign midi functions to Page buttons.

In order to use this buttons to navigate inside your templates you need assign special simple parameter.

Write this simple texts parameters inside Page text box in order the button navigate to page or template you want:

TEMPLATE1 or Template1 or template1
This text parameter make page switch to T1 (template1) when button is pressed.

For switch from pages inside Template  1 enter:
1 for page 1
2 for page 2
3 for page 3
4 for page 4
5 for page 5
6 for page 6

TEMPLATE2 or Template2 or template2
This text parameter make page switch to T2 (template2) when button is pressed.

For switch from pages inside Template  2 enter:
for page 1
2 for page 2
3 for page 3
4 for page 4
5 for page 5
6 for page 6

If want hide Chameleon software you can enter Hide or Hide or hide  then can back to Chameleon software using the orange to Arrow located on top right of your screen.
If you want quit and go to the main menu of the software you can enter QUIT or Quit or quit

Sliders

There are four categories of sliders available in Chameleon.
Standard Sliders, Crossfader, Inertial Sliders, and Bar Sliders.

Three types of Standard Sliders are available, and they start from their default value positions when you open a template.
● 0% default position or value
● 50% default position or value
● 100% default position or value

The Cross fader always starts in the middle by default, at 50% value position.

Two types of Inertial Sliders are available.
● 0% default position or value
● 100% default position or value

Two types of Bar Sliders are available.
You can set the value of these sliders independently, and they save at their position when you save the template. Next time you load the template, the Bar Slider will load from its previously saved position.

Knobs

There are five Standard Knobs provided in Chameleon. They start from their default positions when you load a template.

0% position or value
25% position or value
50% position or value
75% position or value
100% position or value

Knob Logic Reset Switch
Double­-clicking or double tapping a Standard Knob will make it return to its default position.
Standard knobs also come equipped with a knob logic function, which allows them to return to their default position when you release or stop touching them. The Knob Logic function is activated automatically, when a Reset Knob button is present on your template and enable it. To turn off knob logic, select the knob, then go to the editor and check the Rst Off box under Knob Logic.

The Auto Reset Knob will always return to the middle position at 50% and is never
affected by a reset knob button.

Encoders

There are four Encoders available in Chameleon, and they function as endless rotary control knobs.
TIP: encoders only send MIDI CC.

XY Pads

Halo Pad
Is a classic X Y pad.

Tracking Pad
The Tracking Pad never was completed and be available in some moment of November 2018 trough a new Chameleon update. This pad allow to track any green light trough your webcam and convert the movements to MIDI. Documentation also will be updated in November 2018.

Tools & More

Keyboard
If you are building a template to control DJ software, you’ll want the ability to search by track or artist names. Add a keyboard to your template, and you will not need to use the physical keyboard of your computer. The keyboard does not support midi and was originally designed for Traktor. Extend its usability is under analysis.

Container
A Container allows you to keep buttons, sliders, knobs and any objects contained in a [collapsible] container, about the size of a button.
Containers are very useful because they allow you to maximize the surface space of your templates. You could easily have all of your controls in one of these small containers.

IMPORTANT: it is not possible to cut holes with the Subtractor inside a Container.

Collapsed container:

Expanded container with some objects inside:

Traktor Wave Ribbon
The Traktor Wave Ribbon was specifically developed for Traktor, when you need to have more precise touch detection in the waveform.

Place the Traktor Wave Ribbon over the waveform area of Traktor, after you’ve cut a hole in your template. Touching the Traktor waveform will be more accurate now.

TIP: you can turn down the opacity of the Traktor Wave Ribbon to 1%, making it almost
invisible, the Traktor Wave Ribbon does not have a color setting.

Decoration Objects

Chameleon provides many options for decorating templates. Everything from borders, shapes, images, text labels, and lines can be used to keep your templates organized.
These decorating tools will also make your templates look nice and pro.

Chameleon offer  Z ­axis  control over objects to allow you to stack objects in your template. You might find that some objects will no longer react to touch, once you place a border around them.
Move the Border back using Z Order, to resolve this.

Border

The Border decorator is a very simple but effective way to decorate your templates. It has a
transparent body that can be used to frame objects or holes.

Black Shape

The Black Shape is a plain black decorating object. It is useful for hiding or fusing objects
with the same black color of the Chameleon background.

Color Shape

The color shape lets you set two colors, one for its border, and a second color for its body.
This color shape is also useful for hiding or fusing objects, or for framing objects.

Image

Images are a great way to decorate or brand templates, and are also useful for changing the look of buttons.
By placing images behind buttons, and turning down the opacity of the button, you can create some very cool and unique templates.
Supported file formats: JPG / PNG (solid & transparent) / GIF (static & animated)

Text Label

The text label allows you to set descriptive labels for objects in your template when a simple object label is not enough.
These labels are also very useful for organizing, and separating parts of your template.

Line

The Line decorator lets you frame objects, or divide portions of your interface. It’s another great way to help keep things organized.

Appearance

In addition to decorating with borders, shapes, or images, Chameleon also lets you
customize objects with labels, rotation, opacity, radius, and color.
Buttons also have a fill property which fills it [slightly] with the same color instead of body black background.

Label

Label
Chameleon lets you put text labels directly on objects such as buttons, knobs, halo pads, and the DJ plates.

Rotate

Rotate
Rotate allows you to rotate the object around from 0° to 360° and also negative i.e.  -45°
Only one object can be rotated at a time.

Opacity

To make an object semi transparent, change the value of its opacity from 0 to 100.
Minimum opacity is 0 and maximum opacity is 100.
By layering an image behind a button with opacity turned down, you can create some nice buttons in your template that are totally unique.
Keep in mind you can only edit the opacity of one object at a time.

Radius

Editing the radius of an object will create rounded buttons, borders, or shapes.
Keep in mind you can edit the radius of one object at a time.

Color

The color property allows two colors for most objects.
The border color is represented by C1, and the fill color is represented by C2.

Multiple objects can be selected, changing their color properties at once.

Objects that don’t have two color settings:
● Images
● Image Buttons
● Encoders

Z Order

Z Order
Layering objects in Chameleon is done with Z Order, which is found at the bottom of
the editor. Objects can be placed in X, Y or Z axis. The “-” (minus sign) button moves objects backwards and the “+” (plus sign) button brings them forward.

Example:
Here we used Z Order to arrange the Z axis of objects, creating a layered look.

1. Place a line decorator that spans the length of the buttons.
2. Add a black shape, then move it forward using Z Order so it sits over top of the line
decorator.

3. Finally add a text decoration, and move it forward overtop of the black shape.
This creates an elegant way to use a line and text label.

Physics, Friction, & Fast Render

Push
This option in the Physics section sets the behavior of buttons from the standard ON / OFF to push button, when available.

Push can only be applied to the following Buttons.
● Labelled
● Play
● FF / RWD
● Pause
● Record
● Stop
● Pad
● Arrow
● List
● Image
● Reset Knob

Friction
Inertial sliders have properties which add friction (or drag) to the slider, to slow it down.
The motion is slowed down by adding friction to the Inertial sliders.
Friction will only affect the slider, upon release, this means while your finger is touching the slider, it will move normally, and as soon as you release it, the slider will keep moving according to the friction setting.
Encoders also support Friction.

Fast Render
Some low powered CPU’s might have a hard time keeping up with the movement of faders in Chameleon. Fast Render removes the decorative details of Standard Sliders in order to boost performance.  (usefull only with really underpowered CPUs,  i.e  ATOM)

Saving a Template

Before you get too far in the design, save your work. It’s simple and could save you hours of building and / or MIDI mapping. Be mindful of the [Unscaled / Scaled] message in the Template section of the Editor. This shows Unscaled as long as your templates resolution matches the display resolution. If your template or screen resolution change, the message will also change indicating you are working on a different resolution.
If you plan to share your templates, you can inform other users about your name or nickname and put a picture of you.

Folder:
Enter the folder name where you want to save the template, for example Ableton, Traktor, VCV. The template will be stored in this way in an organized way in the folder Documents> Chameleon> Templates> “folder name you chose”

Template:
Enter the name of the template you want without extension name, just the name.

MIDI map file:
If you want to save the MIDI mapping files next to your template, Chameleon can make an attachment so that everything that is required to run your template is enclosed within the same template file. If you share your templates with other users, they will only need to download only the template.

It is really advisable to share your templates from the forum. For the users of your templates you can save the forum URL, in this way they can find your post directly by simply clicking on the OPEN button. In this way they will always follow your progress and modifications easily.
In order to accomplish this task, just paste your template (forum) URL.

This Template Area
Here we see the original template resolution.

Your Screen Area
Here you will see the current display resolution. If your current display resolution is
different from the template resolution, it might be worth matching them.

Scale
Here you will see the scaling level of the template. This depends on the template resolution, and your current screen resolution.
If your current display resolution is 1600×900, and the template resolution is 1920×1080, you will see Scaled by a factor of 0.83% X 0.83 Y.
Unscaled means that the template is running in the same resolution as it was created.

Screen Aspect Ratio
This shows the current display aspect ratio.

Template Aspect Ratio
This shows the original template aspect ratio.

 

MIDI

Chameleon can control your favorite music software trough MIDI using its own port, no third-party software is required.
You can find the MIDI ports in the MIDI section of the software to be controlled, the name of the ports are called Chameleon and you will find an output port and an input port.

Capable MIDI Objects
Most objects in Chameleon have midi support, and allow you to send, and also receive midi commands for controlling other midi programs. Objects capable of this will reveal MIDI Out, or MIDI In parameter. Midi parameters have a valid range in which they operate, and if the midi values become out of range, an object will stop sending MIDI signals.

MIDI Numbers
The midi number parameter corresponds to the midi note number of MIDI CC.
The valid range is 0 to 127.

MIDI Value
The midi value parameter corresponds to the midi volume (velocity) of a note or MIDI CC.

Notes
When the Notes parameter is enabled, objects send MIDI notes instead of MIDI CC.
Keep in mind encoders only send MIDI CC.

Aft Value
The Aft Value parameter (after touch) corresponds to the volume of a note or MIDI CC number. This
event is fired or launched after the touch of a button.
The valid range is 0 to 127.

Aft Off
Disables MIDI after touch.

Midi Channel
The Channel parameter corresponds to the MIDI channel.
The valid range is 1 to 16.

Mode
Switch from MIDI mode 0 /127, to encoder  mode 7Fh/01.
Only encoders support MIDI mode 7Fh/01.

Objects with MIDI support;
● Buttons (including Image Buttons & page buttons)
● Sliders
● Knobs
● XY Pads and
● Encoders

Objects without MIDI support;
● Decorations
● Keyboard
● Containers or
● Traktor Wave Ribbon

Important!
If you want Page Buttons wont send midi, setup the MIDI channel value to 0  (zero)

Special MIDI objects

Some objects cannot use the all MIDI range of 0 to 127.
These objects are the Halo Pad, and 3­State DJ Plate.

Halo Pad
The Halo Pad uses two consecutive MIDI  values. The first value is used for the “X” axis, and the second number is used for the “Y” axis.

Example
1. If you assign a MIDI number 0 to the Halo Pad, it automatically
uses numbers 0 and 1 for X and Y
2. If you assign a MIDI number 126 to the Halo Pad, it automatically uses numbers 126 and 127 for X and Y.

If you assign a MIDI  number  127 to the Halo Pad, it will automatically try using number 127 and 128. Since the range of MIDI is 0 to 127,
the MIDI value would be outside the valid range, and the pad will not send any MIDI signals.

State DJ Plate
The 3 State DJ Plate is a special encoder which sends three MIDI events, and similar to the Halo Pad it uses consecutive MIDI values.

Event 1: when you touch the platter, MIDI “ON” value is sent (value 127).
Event 2: when you turn the platter, MIDI event 0 to 127 or 7fh/01h encoder signal is sent.
Event 3: when platter stops turning, MIDI “OFF” value is sent (value 0).

Example
1. If you assign a MIDI  value (number) of 1,  the 3 State DJ Plate automatically use MIDI values 1 and 2.
2. If you assign a MIDI  value (number)  99, the 3 State DJ Plate, automatically use MIDI values 99 and 100.

If you assign a MIDI  number  127 to the 3 State DJ plate, it will automatically try using number 127 and 128. Since the range of MIDI is 0 to 127,
the MIDI value would be outside the valid range, and the plate will not send any MIDI signals.

 

 

Special Mapping

MIDI mapping the Halo Pad

To MIDI map the Halo Pad:
1. Select it, and change the Label to set, Set, or SET.
2. Activate Mouse Mode to touch the Halo Pad. Three buttons for mapping will appear.
3. Buttons X, and Y are used for mapping the Halo Pad.
4. Press OK when you are done.

Button X: sends a MIDI signal for mapping the X axis.
Button Y: sends a MIDI signal for mapping the Y axis.
Button OK: hides the mapping setup panel.

After you’re done mapping the Halo Pad you can also change the Label, to disable the mapping setup panel.

MIDI mapping the 3 State DJ Plate

To map the 3 State DJ Plate.
1. Select it, and change the Label to set, Set, or SET.
2. Disable Edit Mode, and activate Mouse Touch to touch the 3 State DJ Plate, and three buttons will appear.
3. Buttons 1 and 2 are used for mapping.
4. Press OK when you are done.

Button 1: sends a MIDI signal for mapping the “ON” and “OFF” status.
Button 2: sends a 0 to 127 mode or 7fh/01h MIDI signal when the platter is rotating.
Button OK: hides the mapping setup panel.

After mapping the 3 State DJ Plate you can change the label to disable the mapping setup panel.

Hotkeys

The Escape (Esc) keyboard key.
When Esc keyboard key is pressed, the software show the editor if the editor is closed, and leave ready the system in Edition mode.

Control + Z
This is the undo action. Press the Z button on your keyboard while holding down the
CONTROL button. Operation might not always be available.

Control + Y
To re­do a previously undone action, press the Y button on your keyboard while holding the CONTROL button. Operation might not always be available.

Control + D
To delete objects, press the D button while holding the CONTROL button. Alternatively, press the Delete key on your keyboard. Operation might not always be available.

Left, Right, Up & Down Arrow Keys
Use the Arrow keys on your keyboard to move objects with better precision. Movement is available in any direction indicated by the arrow key pressed.

Control + Mouse Left­Click
To select multiple objects, press and hold Control on your keyboard and mouse left­click objetcs your template .
You can also drag with the left mouse button to select multiple objects.

Import Older Templates

Just copy the folder contain older templates you want open in Chameleon:
C:/Emulator/Templates/YOUR-TEMPLATE-FOLDER
Copy to:
DOCUMENTS > CHAMELEON > TEMPLATES > YOUR-TEMPLATE-FOLDER

Example:
C:/Emulator/Templates/Traktor
Copy to:
DOCUMENTS > CHAMELEON > TEMPLATES > TRAKTOR

Rename .emu files files inside the folder  to .chameleon
Then load the template from Chameleon software.
Compatible with older templates up to v1.5.x

 

Activate the software

If you are reading this, you have probably already purchased the Chameleon software. Thank you!

In order to activate the software, after completing your order, just open the License Manager, enter your user and password. Remember you have created your user and password when you completed you order.
Not remember what is your user and pass? Do not worry, you can recover it at any time
Click here to recover your user and password.
Internet connection is required in order to activate the software.

 

System requirements

Windows® 10  Fall creators or newer. (32 or64 bit)
Multi-Touch Tablet PC or Multi-Touch screen / Frame
MIDI enabled software for which you want to create a custom touch screen templates.

The Chameleon software was designed so you could build your own MIDI controllers by numbering and mapping objects in an interface template you build and customize yourself.
I suggest use an external mouse for designing your template in Chameleon, it will simplify your experience.

NOTE: Chameleon will allow to you to create templates at any screen resolution, however loading a template containing holes, must be done at the same resolution as when you created the template. The original resolution of the template is available on template INFO page, you can access to that info every time you load a template or press Save button in the editor.

Changelog

Chameleon  v1.0.3–  14-11-2018
Bug fix: : impossible no send MIDI on page buttons.
User guide updated with more info about page buttons and MIDI:  https://hi.computer/chameleon-user-guide/#midi-mapping

Chameleon  v1.0.2–  11-8-2018
Bug fix: : windows handler work in proper way now.
User guide updated with a new chapter: https://hi.computer/chameleon-user-guide/#window-handler

Chameleon  v1.0.1–  31-10-2018
Improvement:  better navigation on page buttons inside the editor.
Bug fix: : under some scenarios Chameleon not work with dual monitor setup, now is fixed.

Chameleon  v1.0 –  17-10-2018
First release.

Templates

Working right now to back to the life some classic templates.
This templates will be ready to use also as a great examples to construct your templates.
Will be available around end of next week.  (16 November)

Ableton  Remote Scripts
Source code provided in order any user can improve.
https://hi.computer/forum-community/control-surfaces-scripts/ableton-remote-scripts/

Present and future of Chameleon

I stopped coding this tool a few years ago and now (17-10-2018) decided it was time to bring it back to life after the insistence of old users. The first step that I took was remove a lot of features that really did not make much sense, clean the code, re-code and improve the code and replace the old MIDI library with a new one, which uses less CPU and provides almost near to zero latency. In terms of performance and usability of the templates, the software is solid as a rock. Small errors, or errors in the logic of use are present in the editor.
It will be a long way to improve the software and at the same time add new cool features I have on mind.
If you are a registered user, thank you for your support !

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